Intelligent Systems and Digital Games Events and Competitions

CAROLSALVATO Home Posts PT-BR Posts Projects Posts All Posts Projects ALGameCode All Projects Videos Blogs Curriculum Download All Skills Experiences Knowledge ALGC Blogger Contact Intelligent Systems and Digital Games Events and Competitions One of the most important steps in the development of research and systems projects, in general, is to know the area and what […]

State Machine for Games: Summarizing and Simplifying

State machines (FSM) are the old school in game development. They are present since the beginning, when the game complexity starts to increase, requiring a little more logic to control the different possible game states or a player state. What few know is that a state machine can be used to control almost everything in a game, and contrary to what many think, it is not exactly an artificial intelligence.